Source code for moviepy.audio.io.AudioFileClip

"""Implements AudioFileClip, a class for audio clips creation using audio files."""

from moviepy.audio.AudioClip import AudioClip
from moviepy.audio.io.readers import FFMPEG_AudioReader
from moviepy.decorators import convert_path_to_string


[docs]class AudioFileClip(AudioClip): """ An audio clip read from a sound file, or an array. The whole file is not loaded in memory. Instead, only a portion is read and stored in memory. this portion includes frames before and after the last frames read, so that it is fast to read the sound backward and forward. Parameters ---------- filename Either a soundfile name (of any extension supported by ffmpeg) as a string or a path-like object, or an array representing a sound. If the soundfile is not a .wav, it will be converted to .wav first, using the ``fps`` and ``bitrate`` arguments. buffersize: Size to load in memory (in number of frames) Attributes ---------- nbytes Number of bits per frame of the original audio file. fps Number of frames per second in the audio file buffersize See Parameters. Lifetime -------- Note that this creates subprocesses and locks files. If you construct one of these instances, you must call close() afterwards, or the subresources will not be cleaned up until the process ends. Examples -------- >>> snd = AudioFileClip("song.wav") >>> snd.close() """ @convert_path_to_string("filename") def __init__( self, filename, decode_file=False, buffersize=200000, nbytes=2, fps=44100 ): AudioClip.__init__(self) self.filename = filename self.reader = FFMPEG_AudioReader( filename, decode_file=decode_file, fps=fps, nbytes=nbytes, buffersize=buffersize, ) self.fps = fps self.duration = self.reader.duration self.end = self.reader.duration self.buffersize = self.reader.buffersize self.filename = filename self.make_frame = lambda t: self.reader.get_frame(t) self.nchannels = self.reader.nchannels
[docs] def close(self): """Close the internal reader.""" if self.reader: self.reader.close() self.reader = None